Kubectl create secret generic -n metallb-system memberlist -from-literal=secretkey="$(openssl rand -base64 128)" We’ll be using metallb as a LoadBalancer resource and open up a local route so that MacOS can route traffic locally to the cluster. Kind create cluster Install and configure metallb sbin/docker_tap_up.sh Install kind and deploy a cluster Running docker on MacOS has some “deficiencies” that can be overcome by installing a networking shim, to perform this install: brew install git # Then launch docker from Applications to complete the install and start docker Install tuntap and start the shim Docker Desktop (full details for install are at: ) or run:.Homebrew (full details are here: ) or just run:.I won’t go into great detail as these tools are likely already installed: The next few sections are borrowed heavily from, I encourage you to skim this document to understand why the tuntap shim is needed and how to verify the configuration for metallb. This is not KubeCF’s fault, when run on EKS it will happily continue to run without issues. The install does NOT survive reboots and become extra brittle after 24+ hours of running. The install is fragile and frustrating at times, this is geared more towards operators who are trying out skunkworks on the platform such as testing custom buildpacks, hacking db queries and other potentially destructive activities. You need at least a 16GB of memory installed on your Apple MacOS device, the install will use around 11GB of the memory once it is fully spun up. So, how do you run KubeCF on your Mac for free(ish)? Tune in below. I used to giving Amazon money, but I typically get a small cardboard box in exchange every few days. Paul Maravelias, WSV3 Founder and Lifetime Developerĥ/17/23: An unfinished prototype build of Version 6 is now available to all WSV3 users - even on the free trial.In previous blog posts I reviewed how to deploy KubeCF on EKS, which gives you a nice stable deployment of KubeCF, the downside is this costs you money for every hour it is run on AWS. It must use high-efficiency, old-fashioned, native software design, challenging and defying the prevailing modern software culture of heavy, inefficient, non-native web browser applications." It must implement a high-performance rendering pipeline on-par with those developed for AAA blockbuster video game console titles, to achieve smooth 60 FPS framerate on consumer-grade hardware. Such an application must necessarily reject conventional, high-level, CPU-based map/globe rendering and insist on state-of-the-art GPU-based real-time rendering techniques. We believe the visual appearance of an optimal weather data visualization and analysis program should preserve an evident correspondence to original numerical data, for scientific robustness, yet also promote an instictual perceptive clarity of thought process for the atmospheric analyst user, through performant, fluid, and dynamic graphics. "WSV3 envisions an interactive weather graphics tool highly practical yet beautiful, one which dignifies the skillful work of a meteorological analyst with pristine and crisp graphics, transgressing neither the extreme of garishly overblown "tackiness" of visual style, nor of antiquated, bland, two-dimensional digital maps and charts. WSV3 V6 will be a recontemplation and thorough re-engineering of WSV3 as high-performance Windows PC weather graphics software. WSV3 Version 6, in development since October 2022, is the largest overhaul and greatest update in WSV3 history, since the original 2015 release. See video, "WSV3 founder Paul Maravelias narrates visual update on March 2023 V6.0 development progress." (March 30th, 2023) V6 Prototype release (2023): The next-generation of WSV3 looms on the horizon.
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