![]() sometimes someone will cross over between two roles but then they get two tables Sakaguchi has worked in several different roles, often very different even though the title was the same. There's a precedent in film, sure, but I think that doesn't translate here those exist because of two factors that don't apply in this case: 1) most of the time there's a solid throughline of the list: an actor acts, a director directs, etc. I'd be against splitting it to its own list. – Rhain ☔ 01:10, 16 August 2021 (UTC) I think it's fine to leave in the article, it's not too long, and when you add more text it will balance it out. You could always consider splitting the list too there's precedent for that, though it's not much- films have many more FL examples. In terms of length, it feels comparable to the filmographies of FAs like Sebastian Shaw or Nancy Cartwright. ProtoDrake ( talk) 18:41, 15 August 2021 (UTC) Honestly, I don't think the list is too egregious, especially for someone with a 37-year career. ![]() Also, should we really be crediting Supervisor and "Special Thanks"? Executive Producer I get, especially for his last few Square titles, but those seem farely innocuous roles compared to those as a producer or designer, if the list is kept at all. Should he have a list of games at all? I know Akitoshi Kawazu and Yasumi Matsuno have them, but they've got a comparatively focused career compared to Sakaguchi. It's very large, especially taking into account the numerous roles he's credited under, including titles he wasn't actively involved on. Most of it isn't going to be a problem, but I'd like some opinions about the list of games he's worked on. I've become so fascinated with the work and life of Hironobu Sakaguchi that I've decided to try and improve his article, perhaps taking up to GA in the future.
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